IO Interactive gives first details on next Hitman game

by on 18/01/2014
 

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I O Interactive have revealed some details on the next installment of the Hitman franchise through an open letter on their website. In their statement they address some of the issues raised with ‘Hitman Absolution’

[quote] ‘We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels.'[/quote]

The new game will also feature a variety of locations and targets.

 [quote]’The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world.'[/quote]

They also stated that they building the largest levels featured in any Hitman game

[quote] ‘We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game.'[/quote]

Contracts Mode is back enabling players to create levels and experimenting with various elements before inviting your friends or the world to attempt your contracts.

Another key element that is being addressed are Agent 47’s ‘Magic pockets’, 47’s ability to carry an entire arsenal around with him whilst only wearing a suit has always been one of the clunkier aspects of the franchise. Addressing this will add a further element of realism to the game and make for more a challenge as players will most likely have to swap out weapons and equipment as the game progresses.

To read the letter in full look here

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