Mortal Kombat X – Ripping Off More Than Limbs
Lack of Kontent
Built for DLC
Who doesn’t love some ultraviolet shin kick spamming? I have to admit actually that I don’t enjoy it as much as I feel I should but some people get a little more than a joystick waggle out of it if you know what I mean. Mortal Kombat X is the latest installment of Nether Realms fabled beat em’ up series but there are some things that didn’t quite feel right to me when I started to read up about it.
The roster to the game is seemingly a little basic. This bugs me and don’t get me wrong, ripping someone’s spine out as Predator must be as shaft ticklingly exciting as it sounds however, somehow I feel like I’d rather see some more MK characters that we all know and love making an appearance. A lot of generic players have been added making it look more like an intentional downfall to pave the way for DLC characters, how many soldier types can your game have?
An interesting turn of events are the new fighting styles which allow you to play as 1 of 3 variants of your favorite fighter, but much like most games with that kind of function, once people have figured out the best possible combinations we are going to see the experimentation factor drop considerably.
I can hear you all saying “What about the fatalities, I bet they’re brutal!” and yes, you are correct but I will have to stop you right there. Remember that one time you saw real boobs? Let’s take out awkward family instances just to be safe, but do you remember? They’re amazing, but the more you see them the less impressive they become, I guess not far from heroin but in the end you look for new boobs and… I think I’m getting off track. They get boring is the gist of that analogy. If that wasn’t bad enough, you can now pay real money for easy fatalities which is exactly what it sounds like. Speaking of money, Goro was a pre-order character… HOW IS THIS OKAY?! Sorry, lost my cool there.
Graphically the game is immense boasting the some of the best (granted slightly nauseating) gore I have ever seen, this opens up a whole new world of detail for new fatalities as you see eviscerated parts of various organs making their debut.
Let’s take a look back to the yesteryear that was 2006 shall we? When the PS2 had its hold on the market and the choices you had for games was pretty much endless. In that year Mortal Kombat Armageddon was released fondling 58 characters compared to X’s 25, character creation slots, player passwords, Kart racing, custom fatalities and a full story mode with original characters. X seems like a heartless step backwards for the company that forced the creation of the ESRB.
There are 2 main reasons I called this article “ripping off more than limbs”. 1 because it’s hilarious and witty as you can all tell. And 2 more importantly, I see us being ripped off. I understand that companies need to keep up with the times. I understand that MK is more about quality over quantity, however wouldn’t you rather see a game like Armageddon with a few new characters, and some gut wrenching new fatalities rather than a bloated cash grab? Why not bring back fun stupidity instead of obsessing over overdone (but still awesome) dismemberment. Ripping off doesn’t only mean money by the way. We all seem to be falling for these mediocre releases that instead of impressing just leave us with an empty feeling inside.
The game is said by many to be incredibly solid but I’m not sold, we’ll just have to wait and see how many of the original Kombatants will return for a fee and how long the game will last. Now if you’ll excuse me I have a fight with a Sexy space ninja from the earth’s core lined up in Armageddon. I expected more Kontent if I’m being honest.