Do you remember shitting yourself when that dog jumped through the mansion window in Resident Evil for the first time? And did you ever wish that dog could read your mind and then either scarper or pounce and rip your face off dependant on your level of anxiety? Well that is the kind of experience that veteran indie developer Erin Reynolds wants to create with her new project ‘Nevermind’.
Currently available to back on Kickstarter, Nevermind is built to sense human fear through some of sort of black magic biofeedback sensor trickery that hasn’t been fully revealed yet. The sensor detects stress levels in the player and then alters the game environment to invoke more fear if the player seems stressed or anxious.
Alternatively, stoic Chuck Norris types will be given an easier time with more forgiving challenges and retreating enemies. The game’s developers hope that any fear or stress management skills earned from playing the game might go on to help people in the real world.
It’s definitely an interesting concept and when the guy who directed Journey and developed Fl0w as a University project, Jenova Chen, is willing to be quoted as an official supporter then it’s probably going to be one to watch. The Kickstarter has a target of $250,000 and is currently at just over $23,000 with 27 days to go but Valve have already pre-approved a Steam release.
For those who don’t want to use the biofeedback sensor, the game will be fully playable using standard controls and Oculus Rift support and an Xbox One port are planned for later down the line.
A minimum $20 donation is required to receive a pre-order copy and backers will have their names included in the game’s credits.
For more information, the Kickstarter campaign is available here:
https://www.kickstarter.com/projects/reynoldsphobia/nevermind-a-biofeedback-horror-adventure-game