Kickstarter Review – Monstrous
Secret Base Games with Good Games Publishing
- The game board and tactics evolve over the course of play, making each game fresh and new
- The artwork is just amazingly gorgeous!
- The rulebook wasn't supplied with the copy sent, so we had to play using 'Demo-er Instructions' which led to some tricky rules problems.
- It's a dexterity game, so it won't be for everyone (not really a negative, but come on, I'm struggling to find any issues with this game!)
The Greeks are losing faith, and the gods of Mt. Olympus are mad. To show their displeasure they’ve decided to visit the ancient world with a menagerie of mythical meanies in the form of manticores, hydras and even cyclopseseses(?), all in the hope of re-instilling faith in the unwashed masses.
That’s the pitch, but how does it work? Well, each player is given a monster card deck of mythic creatures with which they can attack five larger Location cards set up on the table. Players literally throw a card during their turn, with a ‘hit’ occurring if their monster card comes to rest on top of or beneath a Location card or a previously thrown monster card (once thrown, monster cards remain on the table from round to round unless removed by an effect). Players then score Faith points based on which locations they hit, plus through the unique special powers each monster possesses. The player with the most Faith at the end of the game wins, after losing Faith points for every monster card remaining in their deck, hand and underworld (graveyard).
What makes the game really interesting is the powers on the monster and location cards. For the monsters, each card has a generic ‘Gain Faith when hitting Monsters and/or Locations’ side and a unique power based on the other. For example, the Hydra monster card puts all monsters it hits back onto their owner’s deck, whilst the Harpy takes 2 Faith from one monster’s owner that it hits. There’s even cheeky Trap powers that activate when the monster is already on the table and is hit by another monster card. Locations work in a similar way, activating when hit and granting bonuses like extra Faith or drawing additional cards.
With 12 different locations and 12 different monster cards, the variety of play is excellent as no two games will be alike. Gameplay progression is also fantastic; as more monster cards litter the table, the playing area evolves and fluctuates, forcing players to change tactics from turn to turn. The clever decision to give each monster card a generic ability side also means every card is useful (unless you throw terribly and flip your card….not that I’d know…), and having the same monster cards in every player’s deck means the game is well balanced.
Playtime is short and the ruleset is simple, making this an ideal game for younger gamers or as a filler to wind down an evening. It is a dexterity game, so practice is definitely required. I have to admit, dex games are not my thing and I tend to steer clear; this wasn’t helped by my first playthrough where all my cards were skimming off the table or landing in the no-man’s land between the Location cards, effectively gaining me nothing. But by the end of the second I started to get the knack and by the fourth I was willing people to go another round. If the fact it’s a dex game puts you off, I implore you to play it at least twice; once you get the hang of it, the fun factor really starts to shine through! Monstrous also doesn’t outstay its welcome, wrapping up in under half an hour after a brief rules read.
We haven’t received the final version, but if the prototype is anything to go by it’s going to be amazing! The artwork is top-notch; well drawn, vivid colouring and beautifully realised on the cards themselves. The way some of the monsters look like they’re popping out of their card frames looks cracking and the linen finish means these cards will take the beating a dex game will put them through. The Faith tokens too are thick chipboard with intense yet simple graphics. If this quality is maintained in the final version, this will be one of the best produced games I’ve ever reviewed.
I’ve really struggled to find anything about Monstrous that I disliked, other than the aforementioned aversion to dex games. If you put a gun to my head, it would be that the game prototype was supplied with a demonstration leaflet instead of a full rulebook. This led us to have to visit the creator’s website during certain events (for instance, what happens when your card goes off the table) which slowed down those first couple of playthroughs.
The short version: A gorgeously produced dexterity game with plenty of variety and a straightforward ruleset, perfect as a gateway game or for more casual players. Back it. Back it now!
Kickstarter Link: www.monstrousgame.com (it redirects to KS)