PS3 Game Review: Hell Yeah! Wrath of a Dead Rabbit – 6GPPs
If like me, you’re sick of the depressing, Limbo-esque style 2D platformers, then this game is right up your alley. At the moment I am just playing the trial version, but am sorely tempted into buying the game when my time has run out. ‘Hell Yeah! Wrath of the Dead Rabbit’ on the face seems like your average platformer, but it’s the little differences that make this game so good. I don’t think I’ve ever felt as evil as when I’m ploughing down monsters wearing Crocodile Dundee’s hat and my hovering blade machine is customised into a giant rubber duck inflatable. The creators of this game are ‘Arkedo Studios’, an independent French video game developer, founded in 2006 by ‘Camille Guermonprez ’and ‘Aurélien Régard’. The company have created six games before this – including ‘Arkedo Series’, a trilogy of games on X-Box Live Indie Games and the Playstation Network in 2009.
Their first two games however were for the Nintendo DS, ‘Nervous Brickdown’ in 2007 and ‘Big Bang Mini’ also in 2009. Which actually is a great Segway into the ‘story-line’ of the game. I say that in quotation marks because like a lot of these games, the story barely matters compared to the gameplay. Anyway, you kill your dad and take over hell. However you have a little secret – a penchant for small rubber duckies in your bath. A member of the paparazzi snaps a picture of you in a rather suggestive position and puts it up on the ‘hellnet’ for all to see, and thus causes a scandal. Obviously the character you play ‘Ash, the princely un-dead rabbit-ruler of Hell’ cannot allow this, and upon seeing 100 demons have read this piece, sets out to kill all 100 monsters.
As you possibly can already tell, this is ‘Saints Row’, to ‘Limbo’s ‘Grand Theft Auto 4’, with a host of customisation options for yourself; your hovercraft blade-machine of death; a lot of inside gamer terminology; and wonderful over-the-top style graphics unique to each monster you kill. It’s got an old-school mentality of trial and error which I enjoy. The fact that you will die, and die often, in this platformer may put some people off playing it. However, with the market saturated with games that hold your hand throughout, this is a breath of fresh air. A great side note to this game is that after you drain a monster’s health bar, it doesn’t end there. To kill him, you have to do a variety of mini-games – this varies from charging up a battery for a miniature death ray, to a guitar hero style combo. This game is not afraid to make fun of itself and should never be taken seriously. If you’re looking for a fun game you can pick up at any point when you just wish to kill things in a ‘cartoony’ style, you’ll want to get this game.
All in all, the music is good and in places quite catchy; I don’t wish to strangle the main character; I enjoy the brightly coloured backgrounds; and the gameplay mechanics are quite easy to use but occasionally impossible to master.