Battlestar Galactica the Board Game
I also strongly recommend alerting the public to the Cylon threat – Hadrian.
Each Crisis card will have an event that, if failed, is detrimental to the players. To pass the event, the players must pass what is called a Skill check. Players take cards from their hand of Skill cards and place them face down in a pile without any of the other players seeing. Each Skill card has a colour and a number in the top corner; when completing the event on the Crisis card, you need to match the colours displayed on the Crisis card, meaning you add the numbers on the Skill cards to the Skill check.
Here’s where the secret Cylon player can mess with the Skill check; cards added to the Skill check that DON’T match the colours on the Crisis card subtract from the Skill check instead of adding. If the players fail the Skill check, all manner of bad things can happen. Battlestar can lose food, fuel, population, and morale; if any of these go to zero, the Humans lose. Other bad things include Cylon ships turning up, or parts of Battlestar being wrecked, making them useless until repaired.
Playtime is loooong, rarely being shorter than two hours (three hours is the norm for 4 or 5 player games). This is the weakness of having so many options on every player’s turn. The game tries to remedy this with a set number of turns, but this is sometimes short circuited if players are unlucky in what locations they jump to, or which Crisis cards they draw each turn. There is also a myriad of numbers, phases, ships, boarding parties, jump tracks, blah blah blah. The game does a great job of tracking all of these, but sometimes the admin each turn can be a snore.