Paradox Interactive’s labour-of-love space strategy game Stellaris gets its first paid “story pack” DLC today, as well as the latest in a series of slow-but-steady stream of free updates and patches since the game was launched back in May.
One of the consistent criticisms of the largely solid Stellaris is the lack of content in the mid-late game, and with Leviathans Paradox plans to take the sea serpent by the horns and add a lot of “event” content that otherwise felt lacking:
Space is lovely, dark and deep, but it has secrets it wants to keep. Rich systems defended by fierce creatures, hostile pockets of resistance to your civilization, and the sleeping giants of the universe – the Fallen Empires who may yet be stirred from their centuries long indolence.
In Stellaris: Leviathans, the galaxy will be filled anew with adventure and challenge as your new and naïve space-faring empire comes face-to-face and ship-to-ship with a host of dangers and rewards.
Included in the DLC (priced at £7.49) are Guardians, large space creatures you can fight or study to unlock technologies; Enclaves, trading groups who market in strategic resources, galactic information and great works of art; and a War in Heaven, where ancient empires resurrect old conflicts and leave you free to join the fray, or take advantage of their weakened state. Leviathans also adds new art and music to Stellaris.
If you don’t fancy forking over for the paid DLC, the Heinlein update also goes live today and is available for free to any current owner of Stellaris. Included in the patch:
- A convenient Auto-Explore feature.
- Rally points for your freshly-assembled Navy.
- The Expansion Planner Interface.
- An overhaul of Strategic Resources.
- Clearer specialization/role for ship types.
- More options for customizing new galaxies.
- New smarter Sector Governors.